• Code

    Monitor Menu

    For some reason a few days ago, I got all nostalgic about the automatic degauss button that old CRT monitors used to have. Download Monitor_Emulator Download Monitor_Menu_Source (for Blitz3D)   What is Degaussing? Lets just borrow some text from wikipedia – Until…

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  • Code

    SNES Controller adapter

    I used an Arduino micro clone to make a simple SNES to USB adapter, but with the added bonus of supporting the rare NTT data controller. I also added the option to allow different ‘modes’ which are changed by holding…

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  • Code

    TinyBlocks

    Here is a download for my TinyBlocks game for Arduboy. It is one of the very few greyscale games for the system as the screen is only capable of showing one colour. The effect is achieved by flickering the screen…

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  • Code

    VirtualBoy Shader

    I recently tried playing Virtual Boy games using an emulator on my phone so that I could play using a VR headset. I ran into a couple of problems though, the first, was that the latest version of Retroarch available…

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  • Code

    Noggin! for Pokitto

    Noggin! A unique game where the objective is simply to flip all of the tile over. There is a catch though (isn’t there always?), You can only move the amount of spaces shown on your current tile. Sounds easy, but…

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  • Code

    Pokitto music player…. Part 1.

    OK, as the Pokitto (as of winter 2018) does not yet have much in the way of in-game music playback that I like, I have taken it upon myself to attempt to create a tracker style player to use in…

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  • Code

    Shake to Find Cursor

    One of the things that Apple have done better than Microsoft in recent years, is their method of finding your mouse cursor quickly. Currently in windows, you have to enable an option to hit ‘ctrl’ to ‘highlight’ their cursor, but…

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  • Code

    Wii Classic Controller Protocol

    As part of some of the junk I have built, I have needed to know how some game controllers communicate with their consoles. In this case, I found out that the Wii Classic controller or Nunchuck is capable of using…

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  • Hardware

    PS2 to N64 adaptor

    Who here honestly can say that the N64 controller has stood the test of time? Those who even saw he design as a good one (me included) will also admit that the quality of the parts used resulted in what…

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  • Code

    WIP – Q*bert clone

    I have recently been working on a Q*bert style game, featuring my favourite character ‘Joe’. Joe was (is?) a forum member over at socoder.net, who inspired this character (not created by me) in a small game contest. Anyway, as part…

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