• Code

    VirtualBoy Shader

    I recently tried playing Virtual Boy games using an emulator on my phone so that I could play using a VR headset. I ran into a couple of problems though, the first, was that the latest version of Retroarch available…

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  • Code

    Noggin! for Pokitto

    Noggin! A unique game where the objective is simply to flip all of the tile over. There is a catch though (isn’t there always?), You can only move the amount of spaces shown on your current tile. Sounds easy, but…

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  • Games

    Pokitto Spike Dislike

    After a little while trying to get Jayenkai into the Pokitto scene, I decided to ask him if he minded me attempting a Pokitto port of his SpikeDislike game. And, well, he said it was OK, so I did. Here…

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  • Code

    WIP – Q*bert clone

    I have recently been working on a Q*bert style game, featuring my favourite character ‘Joe’. Joe was (is?) a forum member over at socoder.net, who inspired this character (not created by me) in a small game contest. Anyway, as part…

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  • Code

    Pokittaire – Solitaire for Pokitto

    This is my first attempt at a solitaire game, I had no idea going into this project how much work was involved or even where to start. I would like to say that I learned a lot during this project,…

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  • Games

    Sensitive – Arduboy

    OK, I don’t often finish coding games and this is no exception. I have however got it to a point where I’m happy to show off about it. It’s my Arduboy remake (demake?) of my fav. C64 game Sensitive by…

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  • Games

    I am Sensitive

    Sensitive is my fall back ‘learning to code on a new device’ game. The aim is simple, remove all of the tiles on the screen without leaving the course. Think of it as a sort of invisible maze. You can…

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